ASEF Visual Arts Category is designed to reveal the artistic skills of students in five different fields: Poster Design, Short Movie, Industrial Design, Computer-Based 3-D Design and Installation Art.The Category of Visual Arts aims to:
A student may involve in one project only in Visual Arts Category (that includes poster design, short movie, industrial design, computer-based 3-D design, installation art and 3 Minutes Science).
Innovation is defined as creating new or different tangible products or processes as a result of a novel idea or a method to make our lives better, healthier and environment friendly. Designing a new or different tool or equipment that ease lives in kitchens, at schools and offices, in cars, etc. is the main aim of this category.
ASEF encourages students to create animated, live action or documentary short films that spiritually take viewers into a scene which creates emotional changes; motivates and provides viewers with information towards local, global, environmental, social or educational issues.
"A picture is worth a thousand words"
ASEF Poster Design Category encourages students to create posters that can inform the public; create awareness and encourage action or change on environmental, social or educational issues. The posters should lead to think differently and inspire a behavioral change.
Computer-Based 3-D Design
Technology takes imagination closer to reality, the best example to show this is 3-D Modeling. 3-D modeling has radically changed technical drawing. It is as such pulling out multi-dimensional images from your brain and painting them on a paper.The Computer-Based 3-D Design Category aims to:
A key attribute of installation art is its ability to physically interact with viewers. While all artistic mediums have the ability to engage individuals, most do not completely immerse them in interactive experiences.The Installation Art Category aims to:
3 Minute Science
3-Minute science is an annual competition for students to inspire creative thinking about science, ICT and Mathematics. Students are expected to create their own videos using their preferred tools and explain a concept, experiment or natural phenomenon related to fields of science.