ASEF Computer Sciences Category is a student-centered, project-based category. It encourages students to challenge their own boundaries by discovering innovative solutions to known problems. It also gives students opportunity to enhance their 21st Century Skills; that are: critical thinking, collaboration, communication and creativity.
The web is the most transformable invention of our time. This category features the creation of high quality, well-designed and original websites while seeking to identify and encourage future talents in the field. It aims to inform people on virtual platforms. Contestants are expected to select a topic which offers a solution to environmental, social or educational issues. Design and functionality of the website are essential.
This category is for the students who are up to challenges to create a working computer program from top to bottom. Students are expected to create an application such as utility programs, mobile applications for Android or IOS; edutainment and entertainment applications; intranet and internet applications; GNU/Linux, FreeBSD or Apple MacOS X, etc.
Robotics is a student-centered contest which provides students with an understanding of the role of engineering in everyday issues. Robotics encourages students to discover novel solutions to known issues by requiring them to design, build, test and control their unique robots. It helps students to have a lifetime experience and an opportunity to enhance their skills such as being a team member, researching and problem-solving.
Hardware Control and Networking
Hardware Control and Networking category encourages students to create a software controlling and/or cooperating with an electronic /mechanic device. Students may ensemble the computer pieces together to make it work with a software component that interacts with the hardware. Creativity is as important as mechanical and programming skills in this category.