Monday, October 14, 2019

Computer Sciences

ASEF Computer Sciences Category is a student-centered, project-based category. It encourages students to challenge their own boundaries by discovering innovative solutions to known problems. It also gives students opportunity to enhance their 21st Century Skills; that are: critical thinking, collaboration, communication and creativity. The Category of Computer Sciences aims to:

  • Demonstrate proficiency in problem-solving techniques by using computers.
  • Design, develop, document, and test software.
  • Solve problems working in group settings. Students either function as a group member or the leader.
  • Write technical reports.
  • Demonstrate an understanding of social and ethical issues related to computer sciences.
  • Develop practical skills through creation of products/solutions.
  • Develop logical-thinking skills.
  • Encourage an awareness of the impact of technology on society and environment.

Web Design

The web is the most transformable invention of our time. This category features the creation of high quality, well-designed and original websites while seeking to identify and encourage future talents in the field. It aims to inform people on virtual platforms. Contestants are expected to select a topic which offers a solution to environmental, social or educational issues. Design and functionality of the website are essential.


Rules for WEB DESIGN
  1. A student may involve in one project only in computer sciences (that includes programming, web design, robotics, hardware control and networking) category.
  2. Projects may be “individual” or “group” projects. A group project may be prepared and presented by 2 or 3 students.
  3. The worked web site (the project) must completely reflect participants’ own work. If possible, the worked web site should be published on a web server, and then the link should be specified in submitted information.
  4. Written and visual elements used in the web page must be relevant to the subject and must serve the general principles of ethics.
  5. Students are required to upload their projects .zip or .rar file format with their FullName as filename and with a size less than 100 MB. The deadline is 23 February 2019 for Senior Category and 23 March 2019 for Junior Category.
  6. Poor quality work may cause disqualification.
  7. Contestants must cover their own expenses for their project materials, stand decorations, brochures, posters, etc.
  8. Contestants are required to bring their own laptops to finals to display their project.
  9. Contestants must avoid any kind of misconduct or fraud such as falsifying data or records, piracy or plagiarism.
  10. ASEF steering committee reserves the right of amendment of any ASEF rule.

Programming

This category is for the students who are up to challenges to create a working computer program from top to bottom. Students are expected to create an application such as utility programs, mobile applications for Android or IOS; edutainment and entertainment applications; intranet and internet applications; GNU/Linux, FreeBSD or Apple MacOS X, etc.

Rules for PROGRAMMING
  1. A student may involve in one project only in computer sciences (that includes programming, web design, robotics, hardware control and networking) category.
  2. Projects may be “individual” or “group” projects. A group project may be prepared and presented by 2 or 3 students.
  3. The worked program (the project) must completely reflect participants’ own work.
  4. Students are required to upload their programming projects .zip or .rar file format with their FullName as filename and with a size less than 100 MB. The deadline is 23 February 2019 for Senior Category and 23 March 2019 for Junior Category.
  5. Poor quality work may cause disqualification.
  6. Contestants must cover their own expenses for their project materials, stand decorations, brochures, posters, etc.
  7. Contestants are required to bring their own laptops to finals to display their project.
  8. Contestants must avoid any kind of misconduct or fraud such as falsifying data or records, piracy or plagiarism.
  9. ASEF steering committee reserves the right of amendment of any ASEF rule.

Robotics

Robotics is a student-centered contest which provides students with an understanding of the role of engineering in everyday issues. Robotics encourages students to discover novel solutions to known issues by requiring them to design, build, test and control their unique robots. It helps students to have a lifetime experience and an opportunity to enhance their skills such as being a team member, researching and problem-solving.


Rules for ROBOTICS
  1. A student may involve in one project only in computer sciences (that includes programming, web design, robotics, hardware control and networking) category.
  2. Robotics is a team contest. Individual projects are NOT allowed. A team project may be prepared and presented by 2 or 3 students.
  3. Supervisors may obviously offer students advice and guidance prior to ASEF finals, however, all the required work and performance in the finals has to be done by contestants.
  4. Robotics projects will be considered as direct finalists if their data are uploaded by 23 February 2019 for Senior Category and by 23 March 2019 for Junior Category.
  5. Contestants must cover their own expenses for their project materials, stand decorations, brochures, posters, etc.
  6. Contestants are required to bring their own laptops to finals if needed.
  7. Contestants must avoid any kind of misconduct or fraud such as falsifying data or records, piracy or plagiarism.
  8. ASEF steering committee reserves the right of amendment of any ASEF rule.

Hardware Control and Networking

Hardware Control and Networking category encourages students to create a software controlling and/or cooperating with an electronic /mechanic device. Students may ensemble the computer pieces together to make it work with a software component that interacts with the hardware. Creativity is as important as mechanical and programming skills in this category. The Category of Hardware Control and Networking aims to:

  • Demonstrate expertise in configuring host and network level, technical security controls that include: host firewalls, user access controls, host logging, network filtering, intrusion detection and prevention, and encryption at all levels.
  • Demonstrate analytical skills in identifying and troubleshooting networking, security and performance issues.
  • Analyze business requirements; research, develop and integrate solutions for enterprise IT requirements.
  • Balance business, technical and security requirements and constraints.
  • Integrate operating systems, services, network devices and security controls to meet the requirements.

    Rules for HARDWARE CONTROL AND NETWORKING

    1. A student may involve in one project only in computer sciences (that includes programming, web design, robotics, hardware control and networking) category.
    2. Hardware Control and Networking is a team contest. Individual projects are NOT allowed. A team project may be prepared and presented by 2 or 3 students.
    3. Supervisors may obviously offer students advice and guidance prior to ASEF finals, however, all the required work and performance in the finals has to be done by contestants.
    4. The worked program (the project) must completely reflect participants’ own work.
    5. Hardware Control and Networking projects will be considered as direct finalists if their data are uploaded by the deadlines. The projects must be uploaded in .zip or .rar file format with contestants’ FullName as filename and with a size less than 100 MB. The deadline is 23 February 2019 for Senior Category and 23 March 2019 for Junior Category.
    6. Poor quality work may cause disqualification.
    7. Contestants must cover their own expenses for their project materials, stand decorations, brochures, posters, etc.
    8. Contestants are required to bring their own laptops to finals if needed.
    9. Contestants must avoid any kind of misconduct or fraud such as falsifying data or records, piracy or plagiarism.
    10. ASEF steering committee reserves the right of amendment of any ASEF rule.